***** that is unforunate, try being the third one
It's not just Zero as the only specialist problem child.....
My thoughts aren't a revaltion or not been stated in this thread or posted before so take it for what it's worth... an opinion!
By the way I support the "1" speacialist per team......
Any number of duo specialistsshow up in every game of KC/TDM! Just on the games on my match making team....(I always play solo).. the most commonly used appear to be .........Torque, Seraph, Nomad and Prophet in addition to Zero....
Up until this past week, pretty much all I played was TDM/KC. I started playing HC FFA to help me level up weapons that are not easy for me to get head shots with....
Anyway, as a solo player in FFA all I have to worry about is me..... not combating 2 Dog's, Seeker Shock Mines, Tempest Guns or being Spawned in hell by 2 Seraphs that have no clue what they are doing to the rest of their team mates......
The best use for Zero in TDM/KC is actually the EMP for clearing obstacles in your path. The grenade doesn't do anything to the enemy player except make them blink! Ice pick gets used once per round and usually at the wrong time as it usually charges in (TDM/KC core) close to the end of the game, unless the player is extremely good and or uses the "Equipment Charge" instead of Stim, Comsec, Body Armor or Accoustic Sensor. Even when my team has had 2 Zero's, I can't remeber the last time they have both Hacked in the same game... And my experience has been the same as Seraph...... dropping the Tac Beacon in the worst place..... Zero seems to Hack in the worst place possible! Even if she's at the far end of the map there is alwasy an ambush waiting and gets killed instanly. It's almost as the other team starts tracking her movements half way through the match. Also most Zero's can't wait to start hacking as they might get a second go (they don't) so the one shot they get is usually wasted.....or they wait till the all the air streaks are raining down and don't the sense to "Hack" indoors.... and sniped from the air!
On the occasions when I run Zero, I won't start hacking until the announcer calls out multiple streaks incoming (I run inside the closest building) or the end of the game is near.... When Zero was first introduced there was always 2 Zero's being run all the time.... Over the last couple of weeks her playtime has dropped off dramatically as the novelty wears off and players go back to their favorite specialists.
I get that you're upset by having streaks destroyed or stolen, however I think I've had more streaks shot down than hacked....
When all is said and done, Zero is no more or less annoying than any other specialist out there!
So let's make all specialists only "One per team" There will be more specialists introduced to be sure before the end of the games lifecyle. They will be hated as well.
So let's get the rules straightened out before they arrive......lol
Zero is the only character that can be problematic as a Duo. The whole point of TDM is earning high killstreaks. Going against 2 Zero's is just a bad experience no matter what.
I do agree that each team should only have one of each specialist,
I almost only play hctdm exclusively and have earned all score streaks and the calling cards associated with them including the gun ship,
I do not agree that two zeros on the other team can change the game around. In the matches that I have been in for the most part when someone tries to use the hack they become a target and it becomes a foot race to get them.
I could show you matches where using the microwave shield to control the other teams route abilities have turned matches around and having two people as torque on a team change the game.
Could show matches with having two dogs running around could change the match.
Can also show match after match of players that know how to use counters can prevent anything from changing the outcome of a match.
Mesh mine used as a warning system for when a spawn flips. Golden ammo and score boosts to help crash reach higher score streaks. I could go on and on with benefits and counters.
i would prefer there to be no specialist in the game but two zeros on the other team for me is meh. At least in hctdm that is in other modes I can’t really speak for zero wasn’t out when I last played some of the other game modes.
Either way have yourself a good one
Yeah I play loads of TDM and used to use Hellstorm > Helicopter > Gunship and sice Zero came into the game, I've pretty much had to change my scorestreaks just so she doesn't take them. I know when I'm playing with friends, if any of us use zero we literally just hold on to it untill the enemy puts out a scorestreak. Using it randomly isn't worth the points and you likely won't get another one in the same game. If they never get a significant scorestreak, we just don't use it and it's not a big deal.
I pretty much only use Lightning Strike > Hellstorm > Strike Team now so I don't have to deal with it. If I were to use something else, I would have to playing with at least 1 other friend playing zero and coordinate it so we use our scorestreaks and icepick at the same time. I wish it wasn't in the game at all, but the devs will surely never take it out, so limiting it to one sounds like a good compromise.
That’s right, allow only one prophet per team.. better: allow only one prophet per game.. 🤔 0 prophet per game?