Some of the worst players i have seen play HCKC

Call of Duty Black Ops 4 General Discussion Forum

Seriously some of the worst team mates around play HCKC within a minute in some matches incoming enemy drone attack chopper and strike team its enough for amybody to use zero seriously get a grip 

randomnade76
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11 REPLIES 11
Nuketown by any chance??

BettySwollax
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 No all maps slums is one but no particular one the thing is when you have 100 points a kill then 50 a tag mix with specialist points it can go south quickly 

randomnade76
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Titan fmj2.. sit back, relax and watch the free points come rolling in before they've even reached the map..

You'll most likely get your own streaks out without moving 10 yards...

If yours stuck in lumber with your team mates, it's pointless taking a tanking for them.. take the points and run so to speak.... Most likely be high up your leaderboard without having to kill many people if it's as bad as you're saying...

BettySwollax
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Thats cause its hardcore

 

thags why i hate hardcore, its basically playing marco polo   SO STUPID

 

but i do agree for bo4, you shouldnt suck because

 

TEAM LINK

 

team link helps SOOOOO MUCH on HC

 

and ive always said this for hardcore

 

(at least make a radar of yourself and teammates.  Then hardcore be PERFECT)

 

hellooooooo TEAM LINK

hackerprolvl2
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Ghost and dead silence is far more important in HC imo.. unless on nuketown but that doesn't stop belters from running straight in front of you..

Team links decent if you like setting up shop so you can see the chances of getting flipped.. other than that it's a wasted perk imo especially if your on the move..
BettySwollax
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Registered: ‎08-11-2018

For me Team Link is better for those not really familiar with hc modes. After each prestige I use team link for the first few levels and it causes me to many 🤦‍♂️ moments when I see 3-4 people in the same area aiming the same way and I just can’t wait for them to be on the other team so I can get that easy multikill on them. This doesn’t happen every match sometimes you see others with a good understanding of map flow but not often enough.

So I try to avoid team link so that I won’t have issues with my random team mates 🤪.

Ghost in past titles I used this but in this title found it really doesn’t make a difference for me.

Dead silence I like so that I don’t have to hear my own footsteps. 

Engineer for me is a must gives so many easy points.

Cold Blooded comes in second for me. 

That is for hctdm , hckc I run a few things different . 

 

Can also use Nomad and mesh mines around common spawn point to help find out if spawn flips.

 

As you said earlier Titan fmj 2 I also have extended mag 2 on this one is a great streak killer. Great for wallbanging as well give them that wtf moment. 

 

Overall don’t get me wrong Team Link is great for certain players I will go further and say needed for certain players. Depending on what mode and what class set up I can find a use for many of the perks.

Working bayonet kills right now and using Lightweight. Such a great sound 🤡.

 

Either way use what works for you and have yourself a good one 😎.

 

this reply is for multiple people 

 

 

 

MindSpazms Level 75
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Ghost sucks cause u have to move, and dead silence is ok,  but team link keeps you from randomly shooting you’re team (cause hc is flick shot)

 

and you get more map awareness if enemies

 

(If you see team far , oh ***** spawn flip)

 

or team has lock down of half map you can push accordingly.

 

and even though i feel hit detection/lag compensation is good in bo4.  In a game mode like hardcore i wont trust it

 

so id rather be able to predict my enemy than reaction shot

hackerprolvl2
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Registered: ‎08-11-2018
"ghost sucks because you have to move"

Don't ask me why but This made me chuckle.. prob cos got visions of you sat at home with your face painted taking it soooooooo seriously and scared to even breath...

Team link is good for flip of spawn.. but smaller maps like nuketown is where it benefits most imo..

HC is far more realistic in terms of deaths imo.. shoot the bloke, he's dead.. ye you get hitmarks from time to time but core is toooo bad to play.

Put a clip in a player, private message them to stay still while you reload.. put the second clip in them for them to stim shot and pop you off.. no thanks.. I like to know a player will die when I shoot him...
BettySwollax
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Registered: ‎08-11-2018
Highlighted

@BettySwollax wrote:
Ghost and dead silence is far more important in HC imo.. unless on nuketown but that doesn't stop belters from running straight in front of you..

Team links decent if you like setting up shop so you can see the chances of getting flipped.. other than that it's a wasted perk imo especially if your on the move..

Team Link is my Universal Perk on every class.  I don't have to look at the mini-map to see where my team is I just look to see if they are waaaaaaay over there and I'm waaaaaay over here.  That is my prompt to turn around and prepare to defend myself.  It also keeps me from mistakenly thinking I'm getting spawned trapped when I'm just caught in the azz end of a spawn flip...by my team.  Engineer is my other Universal Perk on every class.  Nothing is finer that being able to see a flyer coming from far away and making a solar flare out of it before it gets over the map.  Especially Strike Team and Sniper's Nests.  Or (and I haven't had one in a while since they sped up the delivery process) a Supply Drop Carrier before it drops the crate.  Oh the rage that used to induce on people!

 

"Confusion to the Enemy"
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Im_Old_School Level 75
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